Broken Chain
Different values: 15
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object {Broken Chain}
    _id : string {Broken Chain._id} (all different values)
    folder : string {Broken Chain.folder} (same value: 5EPmB6Odj8AagJA9)
    img : string {Broken Chain.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Broken Chain.name} (all different values)
    system : object {Broken Chain.system}
        actionType : object {Broken Chain.system.actionType}
            value : string {Broken Chain.system.actionType.value} (3 different values)
                passive (x8)
                action (x6)
                reaction (x1)
        actions : object {Broken Chain.system.actions}
            [value] : integer {Broken Chain.system.actions.value} (3 different values)
                2 (x3)
                3 (x1)
                1 (x2)
        category : string {Broken Chain.system.category} (same value: class)
        description : object {Broken Chain.system.description}
            value : string {Broken Chain.system.description.value} (all different values)
        level : object {Broken Chain.system.level}
            value : integer {Broken Chain.system.level.value} (5 different values)
                14 (x5)
                20 (x1)
                16 (x5)
                12 (x1)
                18 (x3)
        prerequisites : object {Broken Chain.system.prerequisites}
            value : array<object> {Broken Chain.system.prerequisites.value}
                Length: min=0 max=1
                Value type: object {Broken Chain.system.prerequisites.value.[]}
                    value : string {Broken Chain.system.prerequisites.value.[].value} (same value: Broken Chain Dedication)
        publication : object {Broken Chain.system.publication}
            license : string {Broken Chain.system.publication.license} (same value: ORC)
            remaster : boolean {Broken Chain.system.publication.remaster} (same value: True)
            title : string {Broken Chain.system.publication.title} (same value: Pathfinder War of Immortals)
        rules : ###FoundryRulesObject###
        traits : object {Broken Chain.system.traits}
            rarity : string {Broken Chain.system.traits.rarity} (2 different values)
                common (x14)
                uncommon (x1)
            value : array<string> {Broken Chain.system.traits.value}
                Length: min=1 max=5
                Value type: string {Broken Chain.system.traits.value.[]} (11 different values)
                    mythic (x15)
                    concentrate (x1)
                    auditory (x5)
                    emotion (x1)
                    linguistic (x4)
                    mental (x2)
                    destiny (x1)
                    sonic (x1)
                    death (x1)
                    incapacitation (x1)
                    flourish (x1)
            otherTags : array<string> {Broken Chain.system.traits.otherTags}
                Length: min=1 max=1
                Value type: string {Broken Chain.system.traits.otherTags.[]} (same value: broken-chain-dedication)
        [frequency] : object {Broken Chain.system.frequency}
            max : integer {Broken Chain.system.frequency.max} (same value: 1)
            per : string {Broken Chain.system.frequency.per} (3 different values)
                P1M (x1)
                day (x1)
                PT1H (x1)
    type : string {Broken Chain.type} (same value: feat)